Box · S1·F3 · 141 games
Inkanyamba on Sacred Groves. Across 141 recorded games it is won 38.3% of the time, 27.2 points below the game average (65.5%).
The killer's Wrath track stacks with the map's Divine Wrath. Both act at the same time. Consensus: this pairing is brutal. Inkanyamba on another map is far more manageable.
| Level | Expert |
| The map | Has its own Divine Wrath track |
Inkanyamba has a 63.8% win rate across all maps, over 588 games. Here, on Sacred Groves, the figure is 38.3%.
From the hardest to the easiest. At least 20 games.
| Setup | Win rate | Games |
|---|---|---|
| Dueling Tour Guides | 33.8% | 151 |
| Family Day | 43.4% | 175 |
| Worship Service | 49.4% | 154 |
| Mob O' Tourists | 49.5% | 184 |
| Swamp Thing | 51.1% | 174 |
Between Dueling Tour Guides and Swamp Thing there are 17 points of difference. The starting setup matters more than it looks.
| Dark Power | Win rate | Games |
|---|---|---|
| Volatile Temper | 54.0% | 148 |
| Dark Lightning | 64.7% | 102 |
| Rising Dread | 66.4% | 140 |
| Feast of Anger | 67.6% | 145 |
| Unrevealed | 89.7% | 39 |
| Finale card | Win rate | Games |
|---|---|---|
| Savage Whirlwind | 42.4% | 99 |
| Violent Tantrum | 44.7% | 85 |
| Drag Her to Hell | 53.8% | 26 |
| We Need a Miracle | 70.1% | 97 |
| Unrevealed | 78.6% | 267 |
The data confirms it: it is the hardest box in the game. If you want to play Inkanyamba without suffering, take him out of Sacred Groves.
The four openings, with which one to use depending on the setup, are in the opening strategies.