Box · S3·F4 · 164 games
Tormentor on Marrek Warehouse. Across 164 recorded games it is won 71.3% of the time, 5.8 points above the game average (65.5%).
The Tormentor does not appear on the board until the Finale. Before that there are only death traps to disarm. The community does not find disarming traps before the Finale very rewarding.
| Level | Medium |
| The map | Blocked exits, movement through shelving |
Tormentor has a 73.6% win rate across all maps, over 595 games. Here, on Marrek Warehouse, the figure is 71.3%.
From the hardest to the easiest. At least 20 games.
| Setup | Win rate | Games |
|---|---|---|
| You're Fired | 60.2% | 118 |
| Unloading | 67.8% | 115 |
| Daily Huddle | 68.1% | 113 |
| Units Per Hour | 68.9% | 106 |
| Shift Change | 74.4% | 121 |
Between You're Fired and Shift Change there are 14 points of difference. The starting setup matters more than it looks.
| Dark Power | Win rate | Games |
|---|---|---|
| Unrevealed | 40.0% | 20 |
| Horrifying Traps | 71.1% | 142 |
| Endless Traps | 71.9% | 114 |
| Unfair Traps | 74.8% | 155 |
| Overkill Traps | 81.0% | 153 |
| Finale card | Win rate | Games |
|---|---|---|
| Unrevealed | 5.4% | 37 |
| No Rest for the Weary | 75.0% | 68 |
| The Ultimate Trap | 76.4% | 161 |
| No Escape | 79.8% | 168 |
| Game Over | 81.3% | 150 |
The four openings, with which one to use depending on the setup, are in the opening strategies.