Killer · 12 maps with data
Across 884 recorded games, the Final Girl beats Poltergeist 56.1% of the time. The average for the whole game is 65.5%, so that is below average: one of the tough ones.
Helen Creech, a spectral woman in a long dress with glowing eyes, roaming her own house.
The odd one out: she has no health and cannot be attacked. You win by finding Carolyn in the item decks and escaping with her.
Game details from the Final Girl Wiki, under a CC BY-SA licence.
Comes in the The Haunting of Creech Manor box, paired with Creech Manor.
On Creech Manor, its box location, the Final Girl wins 42.0%, against 56.1% across all maps: -14.1 points. The map works for you, not for the killer. The best map is Hellscape (78.3%) and the worst is Sacred Groves (41.1%).
Final Girl win rate on each location, with at least 20 recorded games.
| Location | Win rate | Games |
|---|---|---|
| Hellscape | 78.3% | 46 |
| Storybook Woods | 75.0% | 20 |
| Wingard Cottage | 66.7% | 33 |
| Santa's Village | 66.7% | 54 |
| Camp Happy Trail | 65.8% | 38 |
| Maple Lane | 60.0% | 55 |
| Carnival of Blood | 60.0% | 80 |
| Wolfe Asylum | 58.2% | 55 |
| Station 2891 | 58.0% | 69 |
| Utopia | 57.6% | 66 |
| Creech Manor | 42.0% | 238 |
| Sacred Groves | 41.1% | 73 |
From the most punishing to the easiest. At least 20 games.
| Dark Power | Win rate | Games |
|---|---|---|
| Forgetting Something? | 50.3% | 157 |
| Invisible Barrier | 53.2% | 233 |
| Stiff Winds | 56.8% | 222 |
| Eternal Despair | 61.6% | 198 |
| Unrevealed | 64.6% | 48 |
The worst draw is Forgetting Something?: with it in play the game is won only 50.3% of the time, across 157 games.
From the most punishing to the easiest. At least 20 games.
| Finale card | Win rate | Games |
|---|---|---|
| She Will Soon Be Lost | 51.0% | 98 |
| Unrevealed | 54.3% | 567 |
| Relentless Assault | 55.8% | 86 |
| Nothing is Easy | 64.2% | 81 |
| Demonic Posession | 85.2% | 27 |
The worst draw is She Will Soon Be Lost: with it in play the game is won only 51.0% of the time, across 98 games.
Weapons are useless here, and so are attack cards. It is the only box where searching for a weapon is wasted time: everything goes into movement, searching and rescuing.
The four openings and when to use each one are in the opening strategies. To compare this killer on every map, see the full interactive stats.