Box · S1·F5 · 172 games
Dr. Fright on Maple Lane. Across 172 recorded games it is won 75.6% of the time, 10.1 points above the game average (65.5%).
Dream world and Boiler Room. You need the Convince card to enter occupied houses. Split opinions. It is often called the mechanically weakest box of Series 1, but it has its defenders.
| Level | Medium |
| The map | Dead ends, the Convince action is a chore |
Dr. Fright has a 74.4% win rate across all maps, over 851 games. Here, on Maple Lane, the figure is 75.6%.
From the hardest to the easiest. At least 20 games.
| Setup | Win rate | Games |
|---|---|---|
| Playtime | 62.6% | 166 |
| A Quiet Place | 66.5% | 176 |
| Revenge | 66.7% | 192 |
| Maple Lane | 71.4% | 178 |
| Block Party | 75.3% | 170 |
Between Playtime and Block Party there are 13 points of difference. The starting setup matters more than it looks.
| Dark Power | Win rate | Games |
|---|---|---|
| Shock Factor | 67.2% | 137 |
| Pitchfork Assault | 69.5% | 167 |
| The Frightmare is Inevitable | 69.9% | 186 |
| Never Really Dead | 73.7% | 175 |
| Unrevealed | 89.6% | 173 |
| Finale card | Win rate | Games |
|---|---|---|
| Everyone Must Die | 70.9% | 117 |
| Unrevealed | 71.2% | 423 |
| Time to Die | 71.4% | 119 |
| Dream Warfare | 82.5% | 57 |
| Face Your Fright | 86.9% | 122 |
The four openings, with which one to use depending on the setup, are in the opening strategies.